An Objective Review of Dragon’s Crown

I’ve been seeing a lot of controversy regarding the new Atlus/Vanillaware game, Dragon’s Crown.  Specifically, many people are unhappy with the review posted by notable gaming website Polygon which can be found here.  Personally, I found the review to be well-considered and fair, and it has not diminished my interest in the game.

However, we here at The Chaos Fold always seek to please you, dear reader.  So to make up for the perceived “bias” and lack of “objectivity” I have crafted the following, a completely objective review of Dragon’s Crown.


Dragon’s Crown is a piece of interactive software designed for the purposes of recreation and entertainment. It is available in two formats, one for the Sony PlayStation 3, and one for the Sony PlayStation Vita. It has been released in the Gregorian calendar year of 2013 AD/CE. Each version has slightly different controls, and while the PlayStation 3 version has higher resolution graphics and higher quality sound reproduction, the PlayStation Vita version can be played in a wide variety of locations and does not require the ownership of a “Television Set” peripheral.

Dragon’s Crown features combat between belligerents of varying shapes. These shapes are generally inspired by various western fantasy archetypes, and have a wide array of colors in them. Some of these archetypes are humanoid. Others are non-humanoid.

There are also animations, and visual effects generated by these characters. Sometimes this animation takes place during combat. Sometimes it does not. Sometimes this animation is triggered by player input, other times it is triggered by unseen scripting.

The game contains audio, some of which is represented in the form of sound effects, and some of which is musical in nature. There is also a good deal of text, which can be informative of gameplay systems or mechanics, or related to the game’s storyline.

The game has a storyline, with a beginning, middle, and end.

There is multiplayer, solo play, and solo play with AI-controlled allies. Allies, both AI-controlled and human-controlled attempt to be helpful. On occasion, they do not succeed.

The storyline is progressed by initiating combat with multiple enemies through a variety of environments, and succeeding in this task. There are various missions through which you can advance the primary storyline, and various other tangential missions that do not directly advance the primary storyline. Successfully completing missions will provide the player with rewards. Many missions culminate with combat against an enemy significantly larger and/or more powerful than previous enemies.

Players will use inputs on controllers to affect change within the game world.

Upon completion of the game, the game can be replayed.

Editorial note: The Chaos Fold’s review of Dragon’s Crown is based entirely on facts that literally anyone can acquire with or without playing the game.  No code was provided by Atlus or Vanillaware for this review and I am not being paid by anyone for this, or indeed for anything else.  If you require more detailed analyisis and critique of this game, we at The Chaos Fold urge you to seek out a professional video game reviewer whose opinions have historically aligned well with your own.  Note that any review obtained in this manner will not be objective, as media criticism is an inherently (and entirely) subjective.  Please see the companion piece, A User’s Guide to Media Reviews.


The Pile Grows Ever Greater

I’ve been trying to play through more of my video games in the past week or so.  My Pile of Shame as of right now is fairly significant, though I’ve made some progress in diminishing it.

First off, everyone who owns an Xbox 360 with an ideal or near-ideal setup (ideal being HDTV and 5.1, near ideal being at least one of those) needs to buy Rez HD right now.  Rez, a game perhaps best known for an odd japanese peripheral called the Trance Vibrator, and the infamous article written thereafter by the esteemed Jane Pinckard, the specifics of which are hallowed in internet lore.

The game is the sort of thing you can imagine Hunter S. Thompson appreciating, a pure trip into digital psychedelia.  It even has the aptly-named “Traveling” mode for people who are stoned, smashed, whacked, and straight fucked up out of their minds.  The game can be completed rather quickly, all things considered, but it isn’t a game that one plays to complete.  This is a game that one plays to experience.  An all around masterpiece, go buy it.

Also, I’ve cut my way through Oblivion’s Shivering Isles expansion.  All in all a worthy addition to the game.  I’ve almost completed Assassin’s Creed (how can you review it without completing it, you ask?  When a game’s combat system is as clumsy as a freshman’s first lay, I think I can pass judgement without facing the anticlimactic Zerg rush at the end.) which is somewhat fulfilling, at least.

Hit the jump for my current pile of shame. Continue reading