The Year of the Stunner: The Chaos Fold’s Gaming Year in Review (Part One)

2007 has been a banner year for video games. The titles that have bombarded store-shelves month after month continue to impress even the most jaded of critics. We have seen beloved franchises leap forward, new franchises born, and new developers rise to prominence.

In particular, 2007 has seen a stunning leap forward in the world of interactive storytelling. As film matured from silent clips of ribald comedy into spectacles of visual splendor and daring innovation, so too is gaming finding its own unique voice, and its own unique language for storytelling. As the Year of the Stunner, 2007 will not soon be forgotten. Continue reading

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I’ve been a bad Sword King

So I’ve recently been in dereliction of duty here at my Blag, and I want to make up for that. Or perhaps just explain it.

I’ve been working on a new screenplay, well, filling in the skeleton of an idea that I’ve had for a while with sweet, tender meat. It’s called “Open Road” and is probably my best concept yet. For those who don’t know, the screenplays I have completed have largely been practice. “Possibilities”, my first and so-far greatest, borrowed heavily from my own past to flesh out the characters. “The Shrunken” and “Sped Life” were distilled silliness, the first being an exercise in just how bad a script I could write, and the latter being so politically-incorrect that it could never be made while I yet draw air. Continue reading