REVIEW: Assassin’s Creed (Or how I learned what not to do when designing a game)

My thoughts on Assassin’s Creed are rather bleak. The whole affair, from the insultingly cynical marketing, to the hype campaign, to the shoddy execution is just depressing.
The game’s a Molyneux, to coin a term. Simply put, it so desperately tries to innovate that it forgets all those things that make games worthwhile, like [...]

So Close to Classic

I picked up an album on recommendation from a good friend today, Cassadega by Bright Eyes. This album is phenomenal.
I don’t think before now I’ve heard an album emerge from my generation that comes so close to being a defining classic, a Blood on the Tracks or a Sgt. Pepper’s Lonely Heart’s Club Band. [...]

REVIEW: Folklore

The Playstation 3 hasn’t exactly enjoyed the world’s greatest library since its launch. A number of titles that fans were counting on to give them some much-needed value faltered, seemingly because of motion controls, time pressure, or both. Lair and Heavenly Sword arrived to much fanfare but little welcome, as they both were [...]

REVIEW: Ratchet & Clank Future: Tools of Destruction

As this is the first full review on The Chaos Fold, I’m going to take the time to explain my methodology.
I review games based on their play value. If I buy a game that is graphically amazing, but with lackluster controls, a piss-weak storyline, or flawed design principles, I’ll say “Skip it” or something [...]