I Shine This Light For Boston

It has taken me a while to parse my feelings on yesterday’s tragedy in Boston, a city dear to my heart. A city of great friends, and joyous memories. And I find my answer in the words of great men, and the wisdom of a a geeky creed that has seen me through the collapse of my life in Washington D.C. and the battle with cancer that have tested me these past three years.

I hold with Theodore Parker, who was later paraphrased by many, most notably Dr. Martin Luther King Jr. and President Barack Obama, that the arc of the moral universe is long, but it bends towards justice. Because the world is getting better. It gets better slowly and there are always setbacks, but my hope for the world will not be snuffed out by any violence, any terror, any tyranny or injustice.

And that is why acts like this are ultimately futile, no matter how hard the cynical and hopeless try, no matter the violence and brutality of those of us who have gone astray, the hope of Humanity is an unquenchable flame, and it will see us through.

I shine this light for you, Boston.  I shine it from atop this mountain, I shine it for those whose courage drew them toward danger that they might help their fellow man.  I shine it for the wounded, persevering in the face of darkness.  I shine it for all those angered and grieving.  I shine it for those three who were lost. I shine it for those who are defiant in the face of fear.  I shine it for you, wherever you are, reading this, in the hope that its light might bring comfort and inspiration to you as it has to me.  My light is small, but it will never go out, for as the Blue Lanterns say, Hope Burns Bright.

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Thank You

If you only check my blog, and that would seem improbable you don’t know that I’ve been fighting cancer since late July. Its been mostly waiting so far and now that chemo has begun I wanted to, now that I’m one week in on the Big Fight write up a little list of all the people who’ve been awesome and put it online so you all know it. I’ve probably forgotten some people, chemo makes me scatter-brained. I’m sorry in advance. Everyone below has personally done something that has made this fight one worth fighting.

And so, in stream-of-consciousness order:

THANK YOU

Travis Maxwell
Bridgette DeFelice
Corey Greenhawk
Marian Call
Liz Smith
Ken Levine and everyone at Irrational Games
Dustin Tallman
PJ Megaw
Tommy Heflin
Gail Sexton
Gayle Gawlik
Jonathan Morales
Katee Sackhoff
Molly Lewis
Scott Barkan
Chris Fabugais
Robert Kirkman
Ruth Tallman
Justin McElroy
Travis McElroy
Griffin McElroy
Mark Williams
Kara Hodge
Grant Morrison
Bryan Lee O’Malley
Matt Marone at Project Triforce
Karen Chu
Craig Ostrin
James Zimmerman
Chris Dishong
Nick Lyman
Rachel Peters
Rachel Kemp
Michael Ballack
Alice Ly
Bobby and Naomi Knox
Andrew Bown
Pat Gravel
Paul Huston
Angela and Aubrey from The Doubleclicks
Nicole/Hello The Future I’m sorry I don’t know your last name
Bill Paxton
Eric Reid at WMEE
John McLaughlin
Jonathan Nolan
Jim Caveziel
Michael Emerson
Taraji Henson
Amy Acker

My grandfather Calvin
My mom, my aunts and uncles, my cousins
My father, who’s the best in the world.

Zerzhul, Frugus and the whole PAX Prank Group

CAN’T QUIT YOU!

And everyone else, all you beautiful human beings who make up the army I never knew I had, if I forgot your name I’m eternally sorry, because you are the people who are crafting these beautiful points of joy that have let me light my way through the darkness, you are all of you nothing short of amazing, and never let anyone tell you otherwise. They will answer to the might of the Magic Sword King.

The Tomb Raider walkback begins

Tomb Raider Creators Are No Longer Referring to Game’s Attempted ‘Rape’ Scene As an Attempted Rape Scene.

Now as much as I detest Kotaku’s editorial practices this isn’t about them, this is about Crystal Dynamics and their latest escalation of double-speak. As I said in my previous post, Executive Producer Ron Rosenberg, as part of his now-infamous “You’ll want to protect her” interview stated quote “…she gets taken prisoner by scavengers on the island.  They try to rape her…”

Well that seems pretty clear, Ron, not that I didn’t pick that up in the trailer.  Scene by scene lets break that sequence down a bit more.

2:15 into the trailer, Lara has her hands bound behind her back, and is trying to sneak out of this camp.

2:18. creepy voice saying “Noone escapes!” as Lara slips into a little hidey hole.

2:20. Her attacker discovers her, heavy breathing.

2:24. Now is when you can tell that this has definitely been selectively edited, as Lara is out of the hidey hole, and her attacker has one hand on her shoulder preventing her from running.  Her hands are still bound.

2:25.  Cue dramatic tension in the music as her attacker examines her lecherously.

2:26. The attacker’s arm wanders down from Lara’s shoulder to her hips before being kneed in the groin at 2:28.

Less than a second later she is trying to flee but caught by the arm and pulled back.  At 2:30 Lara is forced against a wall by her attacker, who then proceeds to fondle her and nuzzle her neck.  Her terrified face blocks any view of what he’s doing, the repeated smash-to-black edits further serve to obscure the events.

I have to point out that the editing is so jarring in this sequence, with noticeable gaps between logical progressions of events.  Lara eventually struggles on the ground against her attacker at 2:35 with gun in hand, fighting his grip to turn it on him and fire.  Note that they do not show how she escapes from her bonds, as her hands have until this point been tied behind her back and she has been unable to use them to fend off this attacker.

The pace of editing and smash-cuts in this particular sequence tells me whoever cut the trailer is an idiot seeing as this style of editing trailers with several smash-cuts to black every second is terrible, but also that they are hiding the full sequence of events from the viewer.

In other words, this sequence is much longer in actual gameplay than depicted.  Based on the events shown, and the manner in which they are timed I think I am safe in the assumption that there is a quick-time-event around which this entire sequence is based.  Which means it is not just brutal, it is interactive.

Today, the head of Crystal Dynamics released a statement saying the following:

“…Unfortunately we were not clear in a recent E3 press interview and things have been misunderstood.  Before this gets out of hand (Too fucking late! -ed), let me explain.

In making this Tomb Raider origins story our aim was to take Lara Croft on an exploration of what makes her the character she embodies in later Tomb Raider games.  One of the character defining moments for Lara in the game, which has incorrectly been referred to (by your own employee, the executive producer on the game -ed) as an ‘attempted rape’ scene is the content we showed at this year’s E3… This is where Lara is forced to kill another human for the first time.  In this particular section, while there is a threatening undertone in the sequence and surrounding drama, it never goes any further than the scenes that we have already shown publicly.  Sexual assault of any kind is categorically not a theme that we cover in this game. (emphasis mine -ed)

…We’re sorry this has not been better explained, we’ll certainly be more careful with what is said in the future. (again, emphasis mine -ed)”

-Darrel Gallagher, Studio Head – Crystal Dynamics

Well fuck me sideways, Darrell, that sure clears that up, thanks!  Sexual assault of any kind is categorically not a theme that we cover in this game.  Well I guess that footage was from another game because there was some pretty clear sexual assault in it!  And how could it possibly go further than what you showed, what with a good chunk of the sequence being excised for the trailer.  I guess its non-interactive as well, seeing as that would be “going further” as well.

I’m not saying a game cannot use these themes to profound effect.  They can, and I’m sure one day they will.  To say that Tomb Raider has no sexual assault in it, when high-ranking members of your production staff have said that enemies will try to rape Lara Croft in this game, and video evidence exists to the contrary, certainly takes some balls, I’ll give you that one.

So what was that attacker doing in that scene if not sexually assaulting the protagonist of the game?  Did his hand wander down her body as he leered down her shirt because his arm was tired?  Did he pin her against a wall and begin necking her because she got bit by a snake and he needed to suck the venom out, quick?  It’s not rape, its a struggle-snuggle!  Give me a break.

This is cowardly, dishonest, and leads me to believe that whatever the intent of the developers, they have tarnished their efforts and their names with this increasingly absurd PR carnival.  First there’s attempted rape.  Then, there’s lots of attempted rape!  It’s edgy, it’s cool, buy our game!  Now there is no attempted rape nor sexual assault of any kind, and shame on you and the media for perpetuating the myth that there is!

I know there is an internet furor with many forum and comment fights between both defenders of the game as presented and those who find its content objectionable.  I defy you to find any defender of this scene, however, that has denied the existence of sexual assault and attempted rape as part of the trailer.

So I have some advice for you, Darrell, given freely by someone who wants to see your game come through and have the solid narrative I imagined it could carry.  Don’t just be more careful with what is said.  Be more careful with what is done.  Start by putting a gag order on every member of the development team.

Then, since the scene is all about when Lara is forced to kill another human for the first time, rework the scene.  If that is the narrative impact, the defining moment you are going for, why complicate it?  Have Lara be caught in her hidey hole, tossed out onto the ground, QTE to wiggle out of the rope in time to grab the gun and turn it on her attacker.  All that juicy gore and character definition, no pesky rape!

Crystal Dynamics must in any circumstance be honest with their fans and those who wish to see this game succeed.  If they cannot justify the scene as is, it should be changed not just to avoid controversy but to avoid detracting from the story of the game.  That’s not “political correctness” that is good design.

As it stands, they’re simply making fools of themselves, and showing how little they really think of the intelligence of the gaming community.

On Tomb Raider

If Crystal Dynamics wanted to intellectually challenge me with Tomb Raider, they certainly did that.

I started off thinking that Tomb Raider looked good, if questionable as regards gender politics in their announcement trailer. The tone of that trailer was very similar to the torture/imprisonment scenes in V for Vendetta, where a female character, Evey Hammond, is put into a hellish scenario and through survival and defiance becomes more than she was before.

After the E3 trailer I started having doubts, while the technical aspects showed promise it did veer fairly close to what I define as torture porn. I actually thought the attempted rape shown in the trailer was a sign to the contrary, the nature of the story as crucible in which a heroine is formed was intact. And for all intents and purposes, Lara Croft is someone they historically depict as a sort of Lady Batman by way of Indiana Jones, so I think the “traumatic superhero origin story” fits what they’re trying to do.

Then the producers and PR jackals started opening their mouths and I moved from cautious optimism to complete skepticism with a handful of statements. Not statements taken out of context, mind you, things that stand on their own quite well and weren’t walked back later by others. The “You’ll want to protect her” angle. Not good. Way back in the announcement trailer the most negative thing was the implication of the drowning scene, where Lara is pulled out of the water by what is clearly a strong, male arm.

I think the intent behind it is as metaphor for her father, but it still sends a troubling message that this is someone who is not competent to survive on her own, without male assistance. A message reinforced by the producer’s statements regarding ‘protecting’ the protagonist. Suddenly the metaphor is warped backwards upon itself, casting the player as a controlling father-figure who the protagonist Cannot Survive Without. The E3 trailer furthers this idea with the narration that plays over the rape scene, in which Lara’s (presumed) father is reassuring her.

Finally we come to the point at which the PR apparatus, clearly in some sort of panicked, deranged Damage Control/Hype Amplification hybrid state actually double down on rape, saying it is something that enemies in the game will try to do to her. Now, this is one that could be misunderstood. It could be that one instance in the trailer and no more. Many would say that one instance is still way too far. Even so, in the context of the interview, it is implied that attempted rape is something that happens multiple times throughout the game, if not just a thing that enemies will pull out of their “move set” if given the chance. That is genuinely disgusting, but raises an even more troubling point to compound my feelings.

That is to say, what happens if I put the controller down? What if I, as PlayerFather, choose neglect be it by accident, frustration, or experiment? Will the protagonist be raped in front of me? No, that won’t happen, everyone has some common sense and that doesn’t seem like a good idea to anyone. More likely is that it will be treated as the exact same failure condition as physical death. Game Over screen, reload at most recent checkpoint. Now I’ll admit I might be reaching with this next point but to my mind that sends a message that is both horrifying and untrue, which is “Rape Is Not Survivable”.

While technically, Crystal Dynamics may be making a solid game from mechanical and graphical standpoints, they are clearly not equipped to play with the loaded gun that is the emotional complexity of extreme trauma and rape. Many have criticized the game for looking like Uncharted. It does, and Uncharted was called Dude Raider by a great many people well past its release. I don’t find that a problem. I like Uncharted, if Tomb Raider is like Uncharted then I will be happy.

But why do I like Uncharted? Long and short? Its human. It has actual characters who are developed, expanded upon, and undergo physical and emotional arcs, with triumph and tragedy along the way. It has love, loss, sacrifice, the pursuit of meaning, adversity and triumph over such. It is by no means narratively the Best Game, but it is very good, and consistently so.

Which brings me to The Last of Us. Like Tomb Raider this is no empowerment fantasy of a game. Like Tomb Raider, survival seems to be the crux of much of the gameplay. And here is where Naughty Dog prove themselves the superior developers, unlike Tomb Raider, The Last of Us is framed to have its cake and eat it too.

Both games are seemingly setting up to play off of paternal instinct to protect young girls. The difference is twofold, the obvious, you Play as Lara Croft, your job as the player is to protect her. In The Last of Us, you Play as Joel, your job as Joel is to protect Ellie. That makes a fucking mighty difference right there. Second, and more subtly, I don’t want to protect Lara Croft. I want her to protect herself. Contrast to The Last of Us, where every iota of information they’ve released on it has made me want to protect Ellie.

Ellie’s thirteen, though. She’s not fully equipped to handle this adventure, that is the specific reason that Joel is with her. Lara may not be fully equipped to handle her adventure as well but she should not be portrayed as otherwise helpless. Ellie, in contrast, is far from helpless. She’s smart, she’s sarcastic, she’s surprisingly well-adjusted, and most importantly she is not in the least afraid to brick a motherfucker in the face and then not three minutes later stab another in the back. Yes, Joel has to protect her but she can be just as important in protecting Joel. They need each other to get through this alive.

Lara Croft should not need a protector. I do not want the job. The story I thought I was getting, and might still get despite these communication turds to the contrary, is one ultimately of female empowerment. Overcoming the very real dangers facing her, on her own, and through this ordeal being reborn as a heroine as iconic as she is strong and independent. This still might happen, if it doesn’t, I will consider it an opportunity squandered.

Part of storytelling is knowing when to stop. Pushing boundaries is good, playing with the emotions of your audience is also good. The best stories we have do both. They allow us to grow as people, we emerge from the experience better for it. Tomb Raider has this potential. If it fails, it will be because no one in the room was smart enough to tell them when to stop, when to back away from the edge, leave some taboos unbroken, and in turn leave the next great boundary for another day and another story.

After all, if authors and audiences alike were capable of breaking all barriers with one swift narrative punch to the brain, we wouldn’t have any good ones left to tell.

And One More Thing…

As everyone’s heard, Steve Jobs passed away today.  On the astronomical odds that anyone is hearing it from me for the first time, go to a real website.  Steve Jobs was many things to many people.  It cannot be disputed that he was a visionary, and unlike any other CEO the world had ever seen.  Equal parts Jim Henson and Thomas Edison, he was one-of-a-kind and the loss of that vision and philosophy lessens the world.  Still we should count ourselves lucky and thankful that a man like Steve Jobs not only existed, but was allowed the opportunity, talent, vision, and plain old luck to accomplish all that he did.  While his death is tragic, try not to mourn for him.  Instead give thanks that he was here to do the amazing things he did to begin with.

If you’re a computer geek, remember how many “One More Things” he gave us.  Chuckle about the ubiquitous Cheering Sections at press conferences.  Remember Toy Story, and all the fantastic Pixar films that may not have been if not for him.  Watch Toy Story, and Up, and WALL-E, and let yourself cry for god’s sake, because life is equally beautiful in the sweetness and the sorrow.

I’d urge anyone reading this to donate to the American Cancer Society, pancreatic cancer has a mere five percent survival rate, and has robbed the world of far too many people.  Steve Jobs gave us technology that shames Star Trek, this is the 21st century, don’t tell me we can’t do anything to improve that.

Imagine

My new citadel is in many ways paradoxical.  It does not show up on any known mapping program, yet packages still make their way here.  It is not in Lynchburg, but it is said to be so.  Sometimes the GPS on my phone tells me I am in Lynchburg.  Sometimes, Rustburg.  Note that both these measurements are taken from my desk, which apart from standard cosmic forces, is stationary.

Lynchburg has an odd feel to it, an odd rhythm.  It is a fiercely independent city that is home to a less-than-welcome invader, upon Candlers Mountain.  Liberty University, the house that Falwell built, has a bad reputation among many of the locals I’ve found.  They had an identity, they were proud southerners.  Lynchburg was the only major confederate city never to fall to the Union Army during the Civil War.  While I, personally, find that honor dubious at best, I respect cultural identity.  When Falwell rose to prominence, Lynchburg’s identity was subverted by a megalomaniac whose views could charitably be described as “hateful” and is one of the few human beings, along with Osama bin Laden and Adolf Hitler, who I am truly glad is dead.    I know a good man never celebrates death, but I’m not a good man.  I am an honest man, and I hope all three are being hatefucked in the soul in their hells of choice.

The Libertards tend not to stray very far from their enclaves upon Candlers Mountain.  I’ll see a few here and there in the shopping centers directly adjacent, and one thing identifies them above all else: immaturity.  They’re loud, obnoxious, silly children.  The students of nearby Central Virginia Community College and Lynchburg College are infinitely more restrained in public, despite the reputation of the latter as a “Party School”.  I’m beginning to understand and appreciate the country in ways I didn’t back in D.C.  Not the south, mind you, the Country.  All the out-of-the-way places, north, south, middle, west.  Generally speaking the places where it is not uncommon, if you drive down a back road, to see cattle grazing, corn stalks growing, and above all else, trees.  Nature, unmolested by man’s presence.  I’ve seen more forest, field, and sky in my one month in this town than in all my twenty-four years in D.C.

Today, after looking around Craigslist for a while I found an absolute gem of a turntable, perfect for the little den we’ve set up here on Minas Macil.  My father called up the owner, and we went on a bit of an adventure trying to find his house among what can only be described as the backwoods.  It was not five minutes away, but so dramatic was the atmosphere that I could have sworn I’d traveled hundreds of miles into the heartland.  We live only in the foothills of the Appalachians, but the rolling forests upon mountains of increasing grandeur tend to impress even the most technological man.

When we met the owner of the turntable, he was many things I expected of a typical, proud southern man.  He was accented and loud, though not in a rude way.  He was working out in the shed, plenty of tools and timber were strewn about the place.  And, I’ll be damned, he was a nice guy.  Hospitable and surprising in many ways.  Yes, he had guns.  Proper guns, hunting rifles, mind you.  Safely kept.  In his self-described “man cave” he had a poster of John Lennon, as well as one of Dale Earnhardt and a Confederate flag bearing the slogan “The South Will Rise Again”.  As I helped my dad look through the various electronics he was trying to fix up and sell, I found myself and my father in a conversation with a man who was genuinely nice.  He was an individual, his record collection was formidable and tasteful.  This was no beer-swilling ignoramus, this was a man with tastes that were broader than I would have imagined.

It strikes me now that I was the most prejudiced man in that particular man-cave.  D.C. is even more poisonous than I thought.  Picking a side, picking an ideology, picking a “team” counts for everything there.  You look at a map and you see the colors of your team and the colors of the opposing team, and you think, “Wow, there are a bunch of fucking idiots in those places that have a different color”.  The entire time we were there, we talked about electronics, old records, old speakers, beautifully-kept vintage stereo stuff, and I know I’ll be going back at some point to help repair some of the more esoteric pieces.  It never occurred to me that someone could revere John Lennon and Dale Earnhardt, play the banjo and listen to Bach.

I know more today than I did yesterday.  I no longer feel like the stranger in a strange land, the civilized man among the apes.  That was plain wrong of me.  I realized I don’t have to talk about politics with someone, or know their political views, to get along with them.  I know I can look at a flag that will always be a symbol of hatred to me, but know it stands for something different for some people.  I can see why he admired John Lennon.  He was ahead of the curve.  There’s nothing in “Imagine” about one ideology triumphing over another, or one party winning the next big election.  There’s just a hope for a future where we can all find some common ground.

And the world will live as one.

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